Showing posts with label gender issues. Show all posts
Showing posts with label gender issues. Show all posts

Wednesday, February 11, 2009

In the Grim Dark Future There are Only Dudes

As an aside, before I get going, I'm now on Twitter. If anyone wants to friend me, I'm listed as "filbypott".

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This is an interesting article on the exclusion of women from wargaming, focusing on Warhammer 40,000.

I've been reading the Warhammer Fantasy Battle army books, and I must say it's been fun. I enjoy immersing myself in a new world, and the more fleshed out the better. But one thing I noticed almost immediately was the exclusive use of male pronouns in the text, and that stuck out at me. Dungeons & Dragons has alternated between male and female pronouns since 3rd Edition was released in 2000 and Magic: The Gathering has always used "he or she" or "his or her" to refer to the player since its inception in 1993; as such, I've come to view gender-inclusive language as the rule rather than the exception, and coming across exclusive use of "he", "his", and "him" in a game book published in 2007 put me off.

It's not just that, though - Games Workshop seems to go out of its way to exclude female characters in the game world, too. In 40K, apparently the process for creating Space Marines just doesn't work on women, making them an all-male fighting force. In Fantasy Battle, female Skaven are neither sentient nor even humanoid - they're just giant rats for the males to mate with. Greenskins in both settings reproduce asexually, though they all happen to look male and individuals are referred to with male pronouns. And all that kinda bugs me.

Which is not to say that it's a barren wasteland for women, of course. As the article I linked to notes, the Sisters of Battle in 40K are an all-female army that wear sensible armor and aren't a horde of man-hating feminazis (God I hate that word). The various Elves and Eldar factions in both games get lots of female models. According to the tie-in novels, the Imperial Guard in 40K is co-ed (good luck finding any female soldier models, though). So, given that Games Workshop obviously doesn't actively hate women and includes them in some capacity in their game universes, it's mystifying that they aren't more accommodating of female players.

And this isn't just political correctness on my part, either. It's just a poor business model. Sure, sticking to gender-exclusive language may help assure the most immature players in their market that Warhammer is a boys' club, but if they suddenly stopped playing in protest if gender-inclusive language were adopted, would that be such a big loss? As we've seen in the RPG sector over the last decade, women can be gamers too, and as long as GW writes exclusively to a male audience, there's a big untapped market they're simply ignoring. And that's just bad business.

Wednesday, January 07, 2009

Gray Gamers

This is a very interesting article on the subject of senior citizens who play video games.

I'm not much of a gamer - I haven't spent much time with a video game since I beat The Legend of Zelda: Majora's Mask almost ten years ago. I have lots of friends who are into gaming, though, I enjoy watching gameplay videos on YouTube (ProtonJon is awesome), and the gaming subculture is pretty much ubiquitous online so it's not like it's a foreign concept to me.

Anyway, one of the things that bothers me about the gaming subculture is the constant undertones (and overtones...) of ageism, sexism, homophobia, transphobia, and general smallmindedness. There's an assumption among a lot of gamers that the only demographic that matters is the 18-to-25-year-old straight males and that anyone who doesn't fit in there has to identify has a "girl gamer", a "gay gamer", and so on. Games that are marketed specifically towards women are insulting in how stereotyped they are. When games include strong female characters who aren't eye candy, male gamers complain about the lack of T&A; if a game ever included a strong gay character, there'd be rioting in the streets over "the fags" ruining "our video games"; and as of today the only transgendered video game character I'm aware of is Birdo.

It's good to know that there's a place for senior gamers - according to the article, 19% of gamers are 50 or older, and that was in 2005. It's proof that games aren't a fad, but have become a legitimate, mainstream form of entertainment just like movies and sports, and as the current target demographic ages, the percentage is destined to keep growing. For my part, I look forward to the day when I can sit down with my nieces and nephews and grandkids and play some Final Fantasy XXV while waxing nostalgic about the halcyon days of A Link to the Past and Super Mario World.

Saturday, April 26, 2008

My City Screams!

You know, I'm kinda pissed off at Frank Miller for his upcoming adaptation of Will Eisner's The Spirit, which is apparently going to be Sin City 2 ("The city is my mother. The city is my lover." *GAG*). He seems to have missed the part where Eisner wrote the Spirit as an easygoing, compassionate protagonist in tongue-in-cheek life-affirming stories, and has instead opted to write him as a cheap knockoff of a version of Batman that hasn't been seen in 15 to 20 years.

I just really, really hate Frank Miller. He's such a disgusting conglomerate of every negative stereotype of masculinity there is. The Dark Knight Returns was a great book, I admit, but everything since then -- Sin City, 300, All-Star Batman & Robin The Goddamn Batman -- has been a festering mass of gratuitous sex, violence, and pandering to braindead fratboys who think being a man means acting like a fucking ape.

Oh, and whores. Can't forget the whores.

Gawd, Frank... just... just stop being such a damn parody of yourself, already...

Worlds Collide

Normally I wouldn't post about this because I'm not sure what level of reference my friends have about these issues, but since Ragnell the Foul has written at length about it (go read it) I think I can safely assume that it's known to the comics blogosphere at large now.

So apparently some guy who calls himself The Ferrett cooked up a scheme to grope women at conventions by offering "yes, you may grope me" buttons at the front door.

Um.

That's creepy.

Apparently some women don't mind that (at least going by the comments on his post), but it seems to me that most of the women who would submit to that kind of bizarre crap would be doing it because they're too insecure to say no or think that pleasing these creeps would get their respect or something. But the real thing that kills it for me is that there would be a lot of teenage fans at these conventions as well, and this kind of shit just isn't appropriate for what should be a family-friendly event.

And really. "The Open-Source Boob Project?" Like someone on the Penny Arcade forums said, why does everything nerds do have to reference something else nerds do?

Anyway, once again, this is not something I'd normally write about if not for the fact that I'm already acquainted with The Ferrett by way of his column on magicthegathering.com. In fact I first read about this story at the MTG Salvation forums, so when it appeared on Ragnell's blog I had a strange "worlds collide" moment. The thread on the subject is mostly full of annoying nerds making excuses, saying how they "don't see the problem with it" and bemoaning the evil feminists who are trying to spoil their fun, but there was one post I really liked:

I'm surprised so many people here are supporting this. Even if you're not supportive, not being directly opposed to it is pretty shocking to me. I've researched into it a bit, and the response from the general public, online and off, is so strongly negative that it's not even funny.

The only people okay with this seem to be guys into the hobbies that would be at these conventions. Once more I am reminded of the social retardation of the Magic fanbase, and sigh at having to game with them.

Seriously, nobody thinks this is anything but creepy except for *gasp* other creepy nerds.


...which pretty nicely sums up my reaction as well. I don't like being associated with a community that thinks this is okay, just like I hate calling myself a Democrat when a plurality of Democrats are against gay marriage. The Ferrett and his ilk are the people that make me ashamed of calling myself a nerd or a geek.

I do wonder if Wizards of the Coast will see fit to terminate The Ferrett as a columnist. This is a bit like the Don Imus incident from last year, which I think was justified (he seriously pissed off a large number of potential consumers, which is just bad for business), but Imus aired his crap on the job while The Ferrett did it on his personal journal. So I could see it going either way.

All I can say is that I wouldn't miss him, since his writing style annoyed me anyway.

Thursday, February 07, 2008

Anime Reviews: Fushigi Yūgi (SPOILERS)

Okay. Enough with the videos and memes and whatnot. It's time again for a POS -- a Piece Of Sh--

Wait, no.

A Post Of Substance.

...

I think I need a new acronym.

ANYway, I've gotten back into anime lately, so I thought I'd try to put down my thoughts about several series I've been watching lately, if only as a writing exercize. I'll be doing this as a series of reviews (assuming I can keep focused enough to do so), starting with the first new show I viewed this year.

Photobucket


I finished Fushigi Yūgi last month, and I was underwhelmed. It's not easy to write about it since it's no longer fresh in my mind, but I'll try to summarize what I felt was wrong with it.

The thing that really stuck in my craw was the show's constant use of sexual violence as a plot point. The villain turns the heroine's friend against her by convincing the young woman that the heroine abandoned her and allowed her to be raped and he came to her rescue, making him the only person she could trust (in fact he killed her attackers before they could rape her). Later, the same villain has the heroine cornered, threatens her with rape, knocks her out, and tells her that he raped her while she was unconscious (in fact her ill-defined magical powers protected her and zapped him when he tried). After that, not one but two of the villain's henchmen attempt to rape her again! 'Cause only a virgin can use her powers of the ancient bird-god and yadda yadda save the world or something. Why the hell do the gods care about the state of a woman's hymen?

In the end, the only person who actually was raped was the villain himself, when he was a boy, which is apparently why he turned into such an evil bastard. Or something.

All this in a series created by a woman and aimed at teenage girls. Phew.

Another thing that really bothered me was the lack of character development for several of the lead characters. Right up at the end of the series, two of the heroine's companions give their lives to help her, but we in the audience have no reason to care because they'd only been there as background characters and had what felt like less than ten lines between their introductions and their deaths. In fact, all the villain's henchmen end up more developed characters than the heroes! It's shameful.

And the ending... well, without spoiling anything, while reasonably action-packed, it relied too heavily on hastily contrived deus ex machinas.

Finally, the heroine, Miaka, ended up grating on my nerves a great deal. Anime fans will recognize a certain kind of female protagonist: Ditzy, clumsy, gluttonous, and boy-crazy, yet imbued with a bizarre martyr complex and an inexplicable charisma that makes every young man she meets fall head over heels in love with her. She's simultaneously a Mary Sue and a reflection of all the negative character traits young girls hate about themselves (at least as the writers perceive it). It's wholly appropriate that Miaka is voiced by the same actress as Sailor Moon, if you know what I mean.

I don't mean to say that the whole series is garbage because it's not. The first half is well-done, and I liked and cared about most of the main characters a great deal. When two of them died (not the two mentioned above), I was genuinely moved by their sacrifice.

Also, despite being a vile wannabe-rapist, the fact that the villain was basically the Goblin King from Labyrinth scored some points in my book. (This plus the fact that the show's plot is lifted wholesale from The Neverending Story makes me think the creator watched a few too many fantasy flicks in the '80s.)

But none of that saves Fushigi Yūgi from winding up as a wholly mediocre viewing experience. I've read some of the other works by creator Yū Watase, and I can say that in my opinion her best work is done when she ditches the pretentions at writing a great epic and just sticks to what she knows: Wish-fulfillment fantasies about dorky girls surrounded by hot guys who inexplicably love them, nothing more, nothing less.

Next up: Lucky☆Star.

Wednesday, December 05, 2007

Thoughts on the Latest JSA

A Japanese super-villain named Kamikaze whose power is blowing himself to smithereens and pulling his limbs and guts back together.

What.

The.

FUCK?!?!

What's next, a super-villain named Suicidi al-Bomber who just happens to be Palestinian?

I'm just... WHAT THE HELL?! I'm just saying, kamikaze is the ultimate example of the sheer insanity of theocracy. It is tragic and disgusting. And it should not be invoked so lightly and in such a crass manner.

And of course he's a huge fat sumo-looking guy who prattles on about honor. Excuse me -- "HONOR!" And his costume looks like Mount Fucking Fuji. Jesus H, could this get any more stereotyped and insensitive?

Regarding his companion Kung the Obake: "Kung" is not a Japanese name. The Japanese language doesn't have an "ng" sound (as in "ring" or "sing" -- when the two consonants are together they are pronounced separately, like "Ringo"), and words don't end in consonants other than "n." (If I'm mistaken, please correct me.) They could at least have called him "Kun" or "Kunge" or something; it would've been nonsense but at least it wouldn't have been out of the question for the Japanese language.

Regarding Judomaster: Since when doesn't she speak English? Isn't this the smart-alecky woman who was cracking wise -- in English -- about Big Barda's mighty mega-rod (which looms large in her hands) in Birds of Prey last year? I really hate the whole "silent exotic foreign woman" thing they have going for her now. And do we really need yet another Asian super-hero whose gimmick is martial arts or mysticism? Why aren't there any Asian supers who wear capes and shoot laser beams from their eyes?

Bah.

I really wish they'd focused solely on the Kingdom Come plot, because this "legacy heroes" plot is just feeling tacked-on to fill up space. They're trying to tell two stories in the space of one, and it's annoying me.

I mean... I'm just angry because this is Geoff Johns. HE CAN DO BETTER.

Monday, November 26, 2007

What Vow of Celibacy?

So I'm playing D&D today, and my character is a woman, when I get in a fight with another character, who is also a woman (but disguised as a man with a spell) because she called me a fool and a coward. So one of the other characters, a male cleric, casts create water and drenches us both.

...

Goddamn it, my foremothers didn't win me the right to vote and own land just so I could get leered at by some nerd in a robe!

Sunday, November 25, 2007

Gaming Idiocy

A hat-tip to Ami Angelwings.

I think this story pretty adequately sums up just why I avoid video game culture like the plague: It's filled with pathetic, small-minded men with the mentalities of 15-year-old boys.

I think the thing that bothers me the most is that these people don't realize that saying,

"That professional woman deserved to be harassed because she wore cute dresses in front of repressed nerds. She brought it on herself!"

is the same line of thinking that leads to,

"That rape victim deserved what happened to her because she wore revealing clothes. She brought it on herself!"

or, if you want to take it to its extreme (and I realize this is hyperbole),

"That rape victim deserved to be stoned to death in the name of Allah because she inflamed her attacker's passions by her feminine nature. She brought it on herself!"

See what I mean?

Sunday, November 11, 2007

Thoughts on El Goonish Shive

Be aware that THIS REVIEW CONTAINS SPOILERS. You have been warned.

The week before last I spent about four days plowing through the archives of El Goonish Shive, a webcomic by one Dan Shive. I'd heard it mentioned in passing across the geeknet and seen it linked to from numerous other webcomics I enjoy but never felt inclined to look into it. It wasn't until I read John Solomon's negative review (which I admit is a redundant description and again, that review also contains spoilers), which basically boils down to "This comic is shit but not utter shit," that I decided to give it a try out of morbid curiosity to see just how bad it was.

And I ended up liking it.

You read that right: John Solomon made someone a fan of a webcomic. The end times are here.

"One big awkward moment." Shive himself describes EGS as such, and it fits. I'll be perfectly honest here: Some weird shit goes down in this comic. Men turn into women, women turn into squirrel-women, people shrink... there's clones and goo monsters in there... it's just blatantly obvious that the comic came into existence mainly as a means for Dan Shive to express his weird sexual kinks, albeit in a highly self-censored PG-13 manner. On the one hand, I've got to respect the guy for being true to himself and not caring what others think of him.

On the other hand, ewwwwwww.

A word on the title, "El Goonish Shive:" It means nothing. As Shive notes in his FAQ, he just couldn't think of a better title and took his high school nickname ("the Goon"), stuck it in front of his surname, threw in a little Spanish, and called it a day. Probably not the most auspicious start for a webcomic, but at least it's distinctive.

I should elucidate on the plot. From its beginning the comic revolved around two ordinary high school juniors, Elliot and Tedd, getting into bizarre sci-fi/fantasy situations. We quickly find out that they're not very ordinary at all, though, as Elliot is a practitioner of mystical anime martial arts and Tedd is a mad scientist who enjoys turning himself into a girl for jollies. And I never thought I'd ever type that sentence. They're joined in short order by Grace, a mysterious girl with bizarre powers and no past; Nanase and Justin, Elliot's fellow martial artists; Ellen, Elliot's opposite-sex clone (!); Susan (real name: Tiffany), a dour man-hating feminist (blah); and Sarah, a genuinely ordinary high school junior who just happens to hang out with them. If all of that sounds downright bizarre and/or offensive... well, it is. Bizarre, anyway. The offensiveness depends on your tolerance for weird shit.

I will never understand "furries" (ie, those fixated, sexually or otherwise, on anthropomorphized animals). If it ain't human I just don't find it attractive. I make an exception for elves (just humans with funny ears, really) and I don't have a problem with characters like Tigra for instance because she's still human but with a few extra parts glued on (it's not like she has a goddamn muzzle), but straight-up furries, animals walking like humans, that's just a huge turn-off. And it just so happens that Grace is a human-squirrel hybrid. A weresquirrel, I guess. She spends most of her time as a human, but the fact that her boyfriend (and apparently Shive's vicarious stand-in, at least in the earlier strips) Tedd is incredibly turned on by her... rodentness... weirds me out.

Photo Sharing and Video Hosting at Photobucket
Tedd vs. Susan. These two panels sum up just about all that is wrong about El Goonish Shive.


The whole gender-bending aspect of the comic (of which there is considerably more) doesn't bother me as much, mainly because at least everyone stays human. Oh, and I sat through seven or eight seasons and thirty trade paperbacks of Ranma ½, so I'm pretty thoroughly desensitized to sex-changing hijinks. And honestly, I think it's a very effective tool for either exploring gender issues (see: Woolf's Orlando) or as comedy (see: Tootsie), so I don't complain. The only thing that bothers me is that it's very much a sexual thing for Tedd (and by extension Shive), which again, I don't get. No matter how attractive "she" may be on the outside, I can't get myself worked up over a girl who's mentally a straight male.

From the way I've spoken of the strip so far, you may come to the conclusion that there's nothing good about this comic. And honestly, the first year or so of strips are really not that impressive. The art was pretty bad and first couple story arcs seemed to exist mainly as a vehicle for Dan Shive's various turn-ons, as noted above.

I think the turning point was the "Sister" story arc. Elliot is turned into a girl against his will by Tedd's plot-convenient MacGuffin transformation-inducing ray-gun, which conveniently promptly breaks, making it impossible for him to turn back until it gets repaired. Prompted to seek out another plot-convenient MacGuffin a magical curse-removing diamond, upon touching it he's split into two separate people -- his old male self, and the living manifestation of his "curse," his female self. Tedd explains that the female Elliot, dubbed Ellen, may fade into nonexistence in a month; Ellen, hearing this, is filled with rage at "her" situation and endeavors to spend the remainder of her short existence making life hell for Elliot for thrusting her into this situation. Before long, however, Tedd learns that he was wrong: Ellen will not fade from reality, and is in fact putting herself in danger by acting so self-destructively. He, Elliot, and the rest of their friends finally manage to talk some sense into her just as she's about to charge suicidally into battle against a monster attacking their school; she has a change of heart, manages to defeat the creature without ending her own life, and finally accepts that she's not Elliot (despite having memories of living as him up to that point) and learns to cope with her new life -- as Elliot's newly adopted twin sister.

There's a certain glimmer of maturity that starts to creep into the comic with this storyline. For the first time the issue of changing one's gender is played straight, as Ellen comes to grips with her existence separate from Elliot and starts to build herself a new identity. It's Ellen's journey of self-discovery, culminating in the later "Grace's Party" storyline, that most gripped me, and by the time I read up to the end of the archives Ellen had become my favorite character.

The next storyline, "Painted Black," reveals to us Grace's origins and continues to build on the comic's newfound depth. Where before Grace had been this pretty-looking cipher whose only role was to indulge Tedd's transformation fetishes, "Painted Black" sheds light on the ramifications (and indeed, the horror) of being a half-human/half-animal creature who was never meant to exist, and forces Grace to take her life into her own hands for the first time as she personally faces the arc's ultimate villain in single combat. Grace's three "brothers" -- Guineas, Hedge, and Vlad; three guesses what animals they're based on -- had up to this point been built up as these shadowy monsters with no motives but evil, but over the course of the arc they're revealed as scared, tortured, and above all human individuals who've been thrust into this life against their will. By the end of the storyline, the three are given a chance at redemption, and contrary to standard conventions, they all take it.

It's the following long storyline, "Grace's Party," that cemented me as a fan of El Goonish Shive. Still reeling from her ordeal in the previous story, Grace sets about to celebrate her eighteenth birthday, and decides to throw a sex-change party. And that's yet another sentence I never thought I'd write. It's to please Tedd, of course. So the whole cast gets together and (minus Ellen, who'd already been through enough sex-swapping by this point) switches genders. Yes, it's a pretty ridiculous excuse to engage in some transformation-fetish fanservice, but Shive also uses the opportunity to get into the psychology of gender, with very interesting results.

One thing I liked was that this was the first time that the female characters switched over to males; up to this point it was strictly male-to-female. That's how it always seems to play out in transgender fetishism: The male body is the norm, and the female body is something "other" to be changed into. Male body: Subject. Female body: Object. Shive finally throws that out the window in this storyline and, as noted, actually goes into how switching sex would affect people of either gender.

Either that or he's just an equal-opportunity perv. I can respect that.

This is the first occasion on which side-characters Justin and Susan take center stage. I particularly liked Justin's reaction to the idea of being a girl. Justin is a gay male, you see, and there's this widespread assumption in our culture that gay men want to be women (conflating homosexuality with transexuality, which are not the same), but Justin plainly asserts his masculinity. He's eventually coaxed into it out of curiosity (and other reasons I won't spoil), but I really appreciated that character beat.

Susan, on the other hand, eventually embraces the opportunity to see how the other (male) half lives for a few hours, mainly so she can confirm her preconceived belief that men are crude, violent, and lecherous by dint of their genes (as opposed to upbringing or whathaveyou). I'd strongly disliked the character up to this point, but these four pages here (pay no attention to the duck) represent a pretty impressive piece of character growth that made me like her a great deal: It's at this point that Susan makes the transition from a man-hating strawfeminist to a real feminist.

I've gone on long enough now, and should bring this to a close. I'm definitely going to follow the comic from here on out, but I still have a pretty major problem with EGS: The updating schedule, or lack thereof. I spent half a week reading straight through five years' worth of archives only to come to the most recent page, which hasn't updated since. In fact, it hasn't updated since October 24th. It's like running for four days only to slam into a brick wall at the end. Shive keeps posting amusing little filler strips every three days or so, but it's not quite as satisfying as the real thing. Oh, and his scanner's broken. *sigh* On top of that, the story moves incredibly slowly: I read "Grace's Party" in two days, but it took a year and a half real-time to publish those six-to-eight hours' worth of story. AND YOU THOUGHT BRIAN MICHAEL BENDIS WAS BAD WITH DECOMPRESSED STORYTELLING.

I'll wrap it up here. Suffice it to say that I'm going to enjoy reading EGS in the future. And after reading this -- if don't mind a healthy heaping helping of weird shit -- maybe you will too.

Thursday, October 25, 2007

Fetch the Pestridder, Paka! There's Trolls in the Rutabagas!

Some guy called me a eunuch.

*checks* Oh my goodness, it must have fallen off while I was sleeping. I hate it when that happens.

I'm not sure if I should be insulted by this guy's insolence, or honored that someone actually took time to form an opinion of me.

Monday, October 22, 2007

Gasp! Shock! Horror of Horrors! Dumbledore is--- GAY?!

A tip o' da hat to Thom Wade. May the hair on his toes never fall out!

...er, wait. Wrong fandom. Moving on...

ONOZ DUMBLEDORE IS TEH GAY!!!!11

At first I thought that was from CBS and I was all like, "You call this shit reporting? I expect this from Fox, but geez!" But then I realized, "Oho, it's CBN! Pat Robertson's guys! That makes perfect sense!" Ahh, I love the smell of Christofascist moral panic in the morning.

Seriously, there are too many broadcasting networks with "CB" in their name. CBS, CBN, CBC...

I also love how the "reporter" thinks that Fan Fiction is one specific website and that all the fanfic on the 'Net is located there.

Oh, and the "young fan" was nineteen.

On a more serious note, I think it's great that Rowling made the conscious decision to write such a popular character as gay, but I agree with Kalinara in that it would have been a lot more courageous on her part if she'd explicitly written that detail in the books instead of tossing it out as a sound bite months after the series ended. A casual reader 20 years from now will be none the wiser.

Wednesday, October 17, 2007

OH NO YOU DID NOT

Massive SPOILERS for Death of the New Gods #1.

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They killed Big Barda.

Off-panel.

Without a fight.

To kick off her husband's quest for vengeance.

..............


WHAT THE FUCK IS WRONG WITH YOU, DC?!?!!?!?

We are talking about the character who is possibly the most empowering super-hero for female comics readers short of Wonder Woman. A consumate warrior -- the greatest warrior of all the New Gods -- who can stand to be second to no one, man or woman. A woman who can trade punches with SUPERMAN and stand a good chance of winning. One-half of the DCU's most celebrated married couple after Lois and Clark.

YOU DO NOT STUFF BIG BARDA IN A REFRIDGERATOR!!!!!!!!!

What the fuck were you thinking, Starlin?! The woman is a WARRIOR! She should at least go out swinging! If Barda should die, her death should mean something more than a "you touched my stuff" plot for her husband! Her death should have been nothing less than a blaze of fucking glory!

God fucking damn it, I am incensed. I am furious. This is unthinkable.

Oh, for the love of Jack Kirby, where's Gail Simone when you need her?

Sunday, October 14, 2007

Speaking of Greg Land...

I think these scans of his art from before he started tracing referencing porn photos perfectly encapsulate why Land is a far, far worse artist than Rob Liefeld could ever be:

Greg Land can draw well, but he chooses not to.

And that's absolutely disgraceful.

Saturday, September 29, 2007

Fashion Corner with Filby: Those Anime Figurines

Irasshaimasen!

Remember those kinda skanky-looking "anime" figurines that DC Direct released last year and created a bit of a stir around the comics blogosphere? Well, seems they're releasing a few more. I meant to post my thoughts about them when the buzz first started but never got around to it, so I thought I'd take the opportunity to do so now.

My main problems are twofold. First of all, they all look the same age. This isn't a problem for Batgirl or Supergirl, but Power Girl and Wonder Woman shouldn't have the same big eyes and proportionately large head. Which leads into my second problem: The anatomy is all kinds of off. I realize that they're trying to emulate cartoons here, but still, anime need not have bad anatomy (see Mai-HiME, which is pretty fanservicey but with a wide variety of body types well within the human norm). Some of these are approaching Liefeld-scale ugh-ness.

Anyway. These are my impressions, one by one:

Catwoman: Absolutely awful. I'm just not into those extreme fanservice extravaganza bishoujo series (Mouse and Najica Blitz Tactics spring immediately to mind), and she looks like she stepped right out of one. Last year I recall these figurines described as "masturbatory aids," and I think this one is by far the most blatant.

Power Girl: Looks pretty good, but I'd do away with the navel and knee holes and make her tights more like a normal one-piece and less thong-like. As noted, I hate her face -- no way Karen should look so vapid. Otherwise, fairly solid, especially the boots and gauntlets. I appreciate that they gave her a slightly more muscular physique than the others. I get a vague Evangelion vibe, but maybe it's just the color scheme.

Batgirl: Solid. Dig the sentai look. Lose the heels and maybe make the belt better-fitting, and it'd be perfect.

Supergirl: Bring the skirt up a little higher and make it a little longer and I'd be okay with it. The bare torso is also not really necessary, and it draws attention to the poor anatomy worse than the others. I do, however, like the gloves, boots, and cape.

Wonder Woman: By far the best of the bunch. Implausible anatomy, but since her outfit actually covers more skin than the "normal" Wonder Woman it's not as distracting. I love the shield, pauldron, (apparently) leather armor, and tiara-turned-helmet. I also don't mind the high heels; Diana can fly, so it's not like she needs to worry about tripping. They also got Diana's personality down pat with her pose. The sword's a little big, but since I enjoyed Berserk I'll let it go. I'd go so far as to say I like it better than the real Wonder Woman's costume.

Those are the first wave of figurines. Here's the new ones:

Harley Quinn: Another fanservicey bishoujo-looking outfit, but I think it actually works on the character. I doubt the artist intended it to look so... goofy... but again, Harley's a goofy person! That said, the little Joker-tassels are stupid and must go.

Poison Ivy: I'd make the bikini bottom cover a little more area, but otherwise I like it. The vine-hands and "snapdragons" are a very cool, kinda creepy touch.

Hawkgirl: She needs pants. I don't hate the loincloth, but in the immortal words of the Bowler, "Maybe you should put some pants on, or something, if you want to keep fighting evil today." I mean, you don't fly over peoples' heads in a loincloth, especially since she shows no indication of wearing undies. Also, her scabbards seem to be attached a little too loosely. Those complaints aside: I like the helmet, the bracers, the boots, and especially the finger-claws.

Cheetah: I'm mostly neutral on this one, though I don't like the bondage collar or the oversized paws (like Felicia from Darkstalkers -- animal parts are always a turn-off).

Black Canary: Where are the fishnets?!? You can't have Black Canary without fishnets. I mean, technically you can, but it sucks -- see her JLI costume. Otherwise I really like the ninja look, especially the flat boots and coat.

~~~

I kind of wonder who the target audience is supposed to be: American comics fans who are also into anime, or Japanese anime fans who might be curious about American comics. In any case, it's apparent that whoever they're aimed at it's exclusively male. I'm sort of disappointed that there aren't any male superhero redesigns, especially Superman, Batman, and the Green Lantern of your choice. And who wouldn't want smexy bishounen Nightwing? Just sayin'.

Anyone else have any more thoughts?

Wednesday, September 19, 2007

I'm in Love with Kyle Rayner

I am. I really, really am. I'm allowed to be, now that it's the '90s the '00s. And I'm from Massachusetts. Choke on that, Westboro Baptist Church!

*ahem* Seriously, I picked up Tales of the Sinestro Corps: Parallax today, and Green Lantern Kyle Rayner is now totally my hetero mancrush. One-shot crossover tie-ins usually don't turn out terribly well in my estimation, but this one completely changed my perception of the character. I knew he was one of those sensitive art school types, but I never really got a look inside his psyche until now.

And that's what this whole issue is: A look at what's going on inside Kyle's mind while he's trapped inside Parallax, with Parallax taunting him with the horrible deeds he's forcing Kyle to commit. The whole "I can never get close to any women because they'll die" thing was trotted out like usual, but for once Kyle's showing some signs of moving past that.

Also, Kyllax is hot. Like, really smoking hot. I swear when Parallax showed up in Kyle's duds I almost fainted right there on the bus.

And Kyle watches Patlabor. That's like totally my favorite anime!!! OMGWTFBBQYAYSQUEE!!!

So yeah. There ya go. I am in love with Kyle Rayner.

Saturday, August 18, 2007

Moral Panic and Popular Culture

This is actually a research paper I wrote earlier this year; now that it's behind me, I felt like sharing it. It could use a lot of work, I'm sure, but as the closest thing I'll probably ever get to a scholarly dissertation, I don't think it came out too badly. I've removed the citations for ease of reading.

Moral Panic and Popular Culture

On April 20, 1999, two teenage boys named Eric Harris and Dylan Klebold came to Columbine High School in Columbine, Colorado and gunned down their classmates, murdering twelve students and one teacher and leaving twenty-four wounded. When it was learned that they had planned their attack ahead of time using a popular violent video game as a simulator, the American mass media launched into a feeding frenzy, blaming this game and others like it for the boys' murderous rampage.

Between 1988 and 1989, an introverted print-shop employee, Tsutomu Miyazaki, kidnapped, killed, and performed acts of necrophilia on four girls of preschool age before being apprehended by Tokyo police. When the authorities searched his apartment, they found it filled with nearly six thousand videos, including gory "slasher" films and animated child pornography, as well as many comics of a similar nature. The Japanese media leapt upon the incident, and many soon believed that all otaku – fans of comics and animation – were just as deranged as Miyazaki.

In 1950, a fourteen-year-old boy named Willie was tried and sentenced for the murder of a man whom he supposedly shot from the roof of his building. An avid fan of violent comics about gangsters, Willie had seen many ads in his comics for hunting rifles, and eventually obtained one for himself. Though the case received little nationwide attention, to a child psychiatrist named Fredric Wertham, who had known Willie since infancy, it was symptomatic of a mass breakdown of societal morality caused by trashy comic books.

These are but a few examples of moral panic, that tendency of people to believe en masse that something poses a greater threat to society at large than it actually does. The term was popularized in 1971 by sociologist Jock Young in his studies on drug culture. For the purposes of this paper, we shall focus on the phenomenon in relation to popular commercial culture. We shall see in the end that moral panic directed against popular culture is not justified at all.

At least as far back as the 1790s in Great Britain, growing industrialization and urbanization, mass publication, and the creation of mass transit led to the birth of a nationwide commercial culture, in contrast to the communal pastimes that had previously provided entertainment. Even then there were those who railed against "the poison continually flowing thro' [sic] the channel of vulgar and licentious publications.” By the 1830s, British legislators were speaking out against penny gaffs, inexpensive plays with bawdy or sensationalist content, which were supposedly corrupting "the children of the lower classes" and leading them to crime. Thus, we see that moral panic is nothing new.

A classic example of moral panic was the crusade of Doctor Frederic R. Wertham against American comic books in the 1950s. Comic books were wildly popular in the 1940s and 1950s, having enjoyed widespread popularity among United States soldiers during the Second World War thanks to their colorful heroes fighting against the Axis powers. After the war, comics about masked mystery men fell out of popularity, to be replaced by comics about gangsters and supernatural horror – Tales from the Crypt, still popular today, got its start in this era, then published by EC Comics. A 1950 survey showed that 41 percent of American adult males and 28 percent of adult women regularly read comics; another survey in the same year revealed that 54 percent of comics readers were twenty years of age or older. Comics were even more popular among young people, however: 95 percent of boys and 91 percent of girls between the ages of six and eleven read comics, as did 80 percent of all teenagers.

During the war, the likes of Superman and Captain America had drawn criticism from parents for their might-makes-right message. Intellectuals viewed comics as a drug for children and the mentally deficient, keeping them occupied with colorful characters and black-and-white conflicts settled through brute force. This concern turned to outright panic with the ascendancy of horror and crime comics, which regularly portrayed cold-blooded murder, wanton sex, and supernatural elements such as occultism, vampirism, and walking corpses. Despite being sold to children, however, these stories were written with adults in mind. "We were writing for ourselves at our age level," recalled EC Comics editor and artist Al Feldstein in 1972.

Doctor Fredric Wertham abhorred all this. A German-born New York psychiatrist, Doctor Wertham believed that there was a direct link between comics and juvenile crime. A resident psychiatrist at the free Lafargue Clinic in Harlem, Wertham cared greatly for the mental health of children and was an ardent supporter of civil rights for people of color. Wertham drew many disturbing conclusions from his studies on comics and published them in his 1953 book, Seduction of the Innocent. Wertham was convinced that violent imagery led children to perform violent acts. For instance, one ten-year-old child he interviewed said:

"Once I saw in a science comic where this beast comes from Mars. It showed a man’s hand over his eyes and streams of blood coming down. I play a little rough with the kids sometimes. I don’t mean to hurt them. In a game I said I would gouge a child’s eyes out. I was playing that I was walking around and I jumped out at him. I scratched his face. Then I caught him and sucked the blood out of his throat. In another game I said, 'I’ll scratch your eyes out!'"

The boy later said, “I played such games because I got them from comic books.”

Wertham picked and chose his examples, however, often citing fringe comics with low readership and exceptionally gory content as the norm; none of them were from major, mainstream publishers like DC or Fawcett. He spoke at length about comics leading children to homosexuality, displaying the prejudices of his day. He condemned Batman and Robin for promoting a gay lifestyle and Wonder Woman for partaking in un-feminine activities. He went out of his way to attack the use of onomatopoeic words as "thunk" and "blam," apparently believing that they degraded children's reading skills.

Wertham also never addressed whether his case studies were true of delinquents across the board and tended to jump to conclusions without considering all evidence. His case studies were just a random assortment of juvenile delinquents who all just happened to read comic books.

Doctor Wertham’s accusations toward the comics industry weren’t all hyperbole. For instance, he was immensely troubled by the comics’ depiction of blacks, Asians, Native Americans, and other racial and ethnic minorities as sub-humans and savages. He was concerned with the hypersexualization of women in comic book stories and ads and the effect they had on girls’ self-image. Despite this, however, most of his declarations amounted to alarmist hype.

Regardless, people listened. Senator Joseph McCarthy and the House of Representatives Committee on Un-American Activities, already at odds with EC publisher Lev Gleason due to his leftist political leanings, turned an ear to Wertham. Despite one 1950 congressional hearing that found that crime was actually decreasing when crime comics were at their most popular, Wertham pushed on. A 1953 Senate hearing in which Wertham testified – described by a British comics authority as a show trial much like the anti-communist witch hunts of the era – ultimately fell in Wertham’s favor. In 1954, in response to veiled congressional threats of censorship, a group of major comics publishers formed the Comics Code Authority, a draconian self-censoring committee. Over 100 comics series were put out of publication due to failure to comply with CCA standards. The CCA essentially neutered the industry, reducing comics to harmless fluff for children. Comics sales would not begin to pick up until the introduction of Stan Lee’s popular characters at Marvel Comics in the early 1960s (the Fantastic Four, Spider-Man, etc.), and comics written for adults would not appear again until the “underground” comics late in the same decade, and in either case the damage was done: Comics sales never rose above a fraction of what they were after the war, even to this day.

Japan in the 1980s and 1990s provides an interesting parallel to Wertham's America. Unlike America, comics in Japan (manga) never experienced significant censorship, and by the 1980s they were regarded as a mainstream medium for readers of all ages, much like television or video is in America. Toward the end of the 1980s, pornographic manga was as easily available as adult videos are in America, some of it containing elements of rorikon (from "Lolita complex") – child pornography. It was in this time and place that Tsutomu Miyazaki went on his killing spree.

The Miyazaki slayings would not be the only time the Japanese media turned the spotlight on manga. Media outcry against manga and anime (Japanese animation) repeated in 1995, due to their use as promotional tools by the doomsday cult, Aum Shinrikyō. Aum's leader, Shōkō Asahara, directly lifted some of his ideology from popular science-fiction anime of the 1970s, such as Space Battleship Yamato and Future Boy Conan, and many of his converts were culled from the otaku subculture. Aum was responsible for the deaths of twelve people when they unleashed nerve gas in the Tokyo subway system. The idea that a fevered mind could draw such grisly plans from cartoons shocked parents.

Some claim that violent and sexual imagery in the media is leading to societal breakdown. For instance, one commentator claimed that adults and youth alike receive "inspiration" from television featuring "casual sex and filthy language," leading them to commit acts of molestation and adultery. The same source notes that in 1996, cases of STD infection, divorce rates, and television viewing were at an all-time high in America. Yet in Wertham's America, the rate of murders per year was at an all-time low when comics, then filling the niche that television fills today, were experiencing the highest sales they would ever attain. In Japan, comic books regularly portray acts of sex and violence that make anything American television has to offer seem tame in comparison; yet two 1994-5 studies on crime revealed that Japan experiences about one-tenth as many murders and one-fortieth as many rapes as the United States. Despite the constant barrage of sexuality in popular culture, dating back as far as the erotic ukiyo-e art of the 1600s, people in Japan continue to present an air of staidness and repression. As the commentator above himself admits, "No cause-and-effect relationship can be absolutely proven."

All too often, self-appointed moral guardians use popular culture as a scapegoat, an excuse not to deal with legitimate social problems such as poor education or poverty. Sensationalism is easy: A headline that reads “Gory video game turns boy into killer” sells more papers than “Lonely boy turns against classmates.” Hip-hop music, wildly popular among French youth (the country being the second largest market for the music after the United States) was blamed by some in the media for the devastating Paris riots of 2005, ignoring France’s long history of neglect towards its ethnic minorities. The rioters’ outrage may have been reflected in hip-hop, but it was fuelled by poverty and racism.

Throughout the ages and especially in the past few centuries, popular culture has been blamed for everything from individual acts of violence to the breakdown of society at large. Looking beyond this alarmist hype, however, we see that other forces are at play: Individuals’ personal experiences, cultural influences, and society’s own failure to look after its members. Moral panic, we see, is simply not warranted at all.

References:

Chagall, David. “Television – The Phantom Reality.” The Media & Morality. Ed. Robert M. Baird, William E. Loges, Stuart E. Rosenbaum. Amherst: Prometheus Books, 1999. 259-76.

Dudley, William, ed. Opposing Viewpoints: Mass Media. Farmington Hills: Greenhaven Press, 2005.

McBride, James. “Hip-Hop Planet.” National Geographic. Apr. 2007: 100-19.

Perry, George, and Alan Aldridge. The Penguin Book of Comics. Norwich: Jarrold & Sons, Ltd. 1967.

Schodt, Frederik L. Dreamland Japan: Writings on Modern Manga. Berkley: Stone Bridge Press. 1996.

Springhall, John. Youth, Popular Culture and Moral Panics: Penny Gaffs to Gangsta-Rap, 1830-1996. New York: St. Martin’s Press. 1998.

Thompson, Jack. “Violent Video Games Promote Violence.” Opposing Viewpoints: Popular Culture. Ed. John Woodward. Farmington Hills: Greenhaven Press, 2005.

Wertham, Frederic. Seduction of the Innocent. Toronto: Clarke, Irwin & Company. 1953.

Friday, August 10, 2007

Willis Gets it Right

It's good to know you can always count on David Willis to cut right to the heart of the matter.

"You can't empower females! That's political correctness! And we all know that's the worst thing that could ever happen. Ever."

Saturday, July 28, 2007

I just had a revelation.

Judd Winick and Bill Willingham are the same person.

Think about it. They both drove Batman into the ground. They both insert hamfisted politcal allegory into everything they write. They both have deplorable track records writing women. They both write long-standing characters out-of-character to suit whatever agenda they're pushing. The only difference is that one's an obnoxious conservative and the other's an obnoxious liberal.

How can this be? Easy. Alternate Earths. I'm hoping Final Crisis will sort this all out. And maybe erase them both from continuity.

Thursday, July 19, 2007

I don't see a problem with it.

I usually have a strict policy of not talking politics on my Blogger journal; I keep my political ramblings limited to my LiveJournal. But this is something that's been bothering me for some time, and it's relevant to my interest in comics, so I've decided to post it here.

There's been some discussion in the comics fan community lately over the cover to a collection of various Batgirl stories from the '60s (and the same has happened many times before over many other matters) that shows Batgirl putting on make-up rather than, you know, kicking ass like a super-hero should. The reaction has been the same as it always is: The fangirls on one side saying how demeaning it is, and the fanboys on the other side saying how they just don't see a problem with it and that the girls shouldn't worry their pretty little heads over it.

News flash, boys. YOU DON'T GET TO TELL ANYONE NOT TO WORRY ABOUT ANYTHING.

See, that's what I think is wrong with society. It's not the the Klansmen, the wife-beaters, or the gay-bashers who are the real problem here. We can see their evil for what it is and deal with them accordingly. No, the real problem here is, just like MLK said, the status quo-worshiping moderates who just don't understand why all those coloreds, broads, and queers have to be so darned uppity. After all, things look awful swell from where we're sitting; why do all of them have a problem with it?

If someone has a problem with anything in our society, it is their right -- it is their DUTY -- to speak up about it. You don't have to agree with their viewpoint, BUT YOU CANNOT TELL THEM THEIR OPINIONS ARE NOT WORTHWHILE.

I'm not even going to get into my own opinion of the cover. I just wanted to get that thought out there.

Thursday, July 12, 2007

Comics Thoughts

I've been to both comics stores in my town and I can't find The All-New Atom #13.

I... I just need a moment.

*sniff*

I... okay. I'm... I'm centered. Moving on.

I did get a copy of Justice League of America #10 against my better judgement. It... wasn't horrible, but dammned if it couldn't have stood a crapload of improvement. It's intensely annoying how the characters seem to stammer whenever they speak. Putting ten ellipses on every page does not make dialog sound natural. The way he has characters say the exact thing at the exact time hundreds of miles apart is really vexing, and with all the color-coded internal monologue boxes flying around I have trouble remembering who's saying what.

The problem is that Brad Meltzer is altogether too lax about continuity and characterization. Since when is Wildfire the Red Tornado's future self, or was he just saying that to disorient Reddy? And what really made me mad was how Mister Terrific said they should just let the Legionaires kill themselves, like it's not a big problem. News flash: Being an atheist or scientist does not mean you have no respect for the sanctity of life! *waps Meltzer with a newspaper* Bad Meltzer! Baaaaad theist! No cookie!

I'm ashamed to have that hideous Michael Turner cover in my collection, too, for all the reasons everyone else across the comics blogosphere have already covered in depth. I don't have as much problem with Ed Benes's art -- I mean, I like my super-heroes, male and female, to have larger-than-life proportions and lots of sex appeal (which is why Power Girl/Citizen Steel as drawn by Dale Eaglesham is now my OTP) -- but they all have the same builds and same faces, and the cheesecakey poses he puts them in annoyed me a great deal after a while. I shouldn't have bought it, but dammit, I hate having a hole in a storyline in my collection like... like...

...like the Atom...

*emo tear*

Why must bad things happen to good geeks? Why, Gail? WHY?!